![]() ![]() It’s a persistent problem that eventually crops up with any game of its kind. Mobs of enemies fill the map and these games start to become stale when you’ve killed the same cluster of bears in several different areas. MMOs thrive on quest density, and suffer due to how repetitive the game has to be to manage this. It’s almost overwhelming in the sheer mundanity of what you can do beyond just murdering imps, and I’ve barely been able to press onward due to just having so many quests to do. Black Desert Online, hyped for its visuals and character creation, is a much more complex game than that.
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